A little about me
I started my career as a traditional sculptor and special effects model maker creating sculptures, statues and props for film, television and theme parks.
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I discovered digital sculpting in 2007 when I stumbled across a link for a 30 day trial of Zbrush.
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Over the subsequent years I practiced my digital craft and I quickly gained a positive reputation with a number of clients who tasked me with creating digital sculptures and assets for use in animated TV productions and as rendered images in a number of publications.
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To date I have created digital illustrations for over 120 publications and my workflow has developed to include the creation of characters, creatures and environments for use in games, VR and Ar experiences.
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I work intermittently as a beta tester for zbrush/pixologic and I have a number of zbrush tutorials on the Digital Tutors/Plural Sight website.